centretrio.blogg.se

Simutrans vs openttd
Simutrans vs openttd








simutrans vs openttd

Should always be 100%, not sure why it's not default to that. So be sure to edit your lines and make it so your trucks load 100% What a gigantic waste ! that was exactly why money was falling, trucks were spending lots of money but where nearly empty when doing their oil delivery. So far it's very similar to OpenTTD, i have not yet run into what really differ between both games.Įdit : just figured out that unfortunately "graphic packages" are NOT only graphic packages, they have different things inside, i thought the pak128 was the same as pak64 but with different higher resolution graphics, but starting a new game (as loading my pak64-made save with it had most of every building disappearing) i noticed i have much more different type of roads available, more cars, less trucks and no trailers for any of them at the start.Įdit 2 : after opening an oil transport line i discovered that i was oddly losing money instead of making profits.Īfter investigating i discovered that when you create a line, the game does not automatically require your trucks to load 100% ! I took the 64 pakset as it looks like it's basically the default, but everything is really small and very pixelly if you zoom a bit, i'll give a try to the 128 version to see if it gets more clear when zoomed. Probably not the most profitable kind of transport (i'm just starting so i have yet to test the various other kind of transport) but it's a good start to make profit. So far it seems profitable, my truck income is only getting bigger and bigger at each travel. I build a yard on road at both the Coal mine and the Coal power station, then build a Garage in a town next to the Coal mine and build a H-Trans bulk truck, then attached a trailer so it could transport 40t of coal in one travel. Toying a bit, i decided to go with coal to test the waters. Anything under it and you are doing something awful.ġ3: Scale your networks - maintenance of high quality tracks can kill you on early game.

simutrans vs openttd

Trains and boats are the way to go.ġ1: A good profit margin is around 20-35% or more. Usually I go down to -100 million before I reach the bill gates point where money pours in faster than I can spend.Ĩ: Usually powerplant hauls don't turn a good enough profit by themselves (exception being oil, which is a little better than coal and has more centralized production), and powerlines don't profit either, but their boost potential is vital in midgame.ĩ: YOU DON'T FUCKING START WITH PASSENGERS.ġ0: Due to balance, sadly, the profit margins for running trucks and busses before the 1950's mack trucks are abysmal and not worth the trouble. (goods don't get magically delivered behind the curtains)ħ: You can go into negative provided your "Net Worth" always stays above zero. On to surviving simutrans economy: (applies to pak128 on main simutrans, not pak128 britain on simutrans experimental which is totally different)ġ: a good map is vital, some bad maps it is impossible to turn a profit on early gameĤ: you need a good industry density with a good few-resource industry (such as a textile mill, bakery or dairy.)ĥ: you need to set up the starter routes for the whole production chain so goods don't clog on the factory, otherwise it'll slow down to a halt. If your argument held truth we wouldn't be outsourcing 99% of the world's industries to China.










Simutrans vs openttd